Strange Conversations: Rules of Wishing

Many months back I had a really weird dream where I found a multilayered Triforce in my room. Unfortunately, I touched the outermost layer, the Triforce of Death, first. It's used exclusively for death wishes, and I accidentally zapped half my family into oblivion. I was horrified. Wishes get messy, guys. » 7/31/14 9:00am 7/31/14 9:00am

The Obvious (and Not so Obvious) Problem with Licensed Games

About a year ago, Kirk Hamilton came up with a possible concept for a Pacific Rim video game. It was just a throwaway joke, yeah, but let's think about it for a moment. There's a point I'm trying to make. In fact, let's build on it. » 6/22/14 7:30pm 6/22/14 7:30pm

Game Center CX is the Spirit of Gaming Distilled

You've gotta watch this show. It's one-part trivia show, two parts travel show, three parts suspense and four parts comedy, and it's a pretty awesome Let's Play series to boot. But most of all, it's possibly the greatest and most sincere tribute to video games ever committed to film. Enter: Game Center CX. » 4/14/14 7:45am 4/14/14 7:45am

Special Announcement: I SUCK.

I have a confession to make. It came to my attention after seeing this article and reading this comment. The problem is that my intentions, although they're fine now, were somewhat dubious when I initially joined TAY. For this I apologize, and I ought to explain. » 3/31/14 8:45am 3/31/14 8:45am

Post Within a Post Within a Post: There is no Hardcore

I made a major mistake when I wrote about Wii Sports last year, and I'd been meaning to talk about it for a while now. So imagine my surprise when I find an old forgotten draft addressing just that! Might I have a minute of your time? » 3/10/14 12:20pm 3/10/14 12:20pm

The Toy Conundrum

Video games were originally marketed as toys for tots. You have no idea how much trouble that's caused us. It's the #1 reason we're in the state we're in right now, fun-centric and thought-starved. And if you look closely enough, that toy mentality still lingers today. Why else do you think we haven't moved on? » 2/03/14 7:00am 2/03/14 7:00am

Super Mario 64 Speedrun Breaks the Laws of Everything

And the coolest part is, it hardly breaks the game. Super Mario 64's control scheme and physics are just that complex. And what happens when you push them to the limit? Everything happens. It's the kind of thing that incites shocked laughter in the "this does not compute" receptors of the brain. And it is proof that,… » 1/21/14 8:18am 1/21/14 8:18am

In Response to our Tech Overlords

A recent article in TIME magazine says that Grand Theft Auto V "racked up more than $1 billion in three days, shattering the all-time fastest-selling record—not just for games but for entertainment of any kind in the history of forever." I don't know why, but hearing that really bothers me. Not the statement itself,… » 12/24/13 7:30am 12/24/13 7:30am

Who is Ishida Hiroyasu? More People Should Know.

Vivid colors. Fluid, dynamic animation. Atmosphere out the wazoo. A sense of fantasy that could give even Studio Ghibli a run for their money. And he does it all himself. Allow me to introduce you to Ishida Hiroyasu. You may not know who he is yet, but I can assure you, he's worth discovering. Just look at his work. » 12/09/13 7:28am 12/09/13 7:28am